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1. PI command centers - in Science and Industry [original thread]
This is by design. Check the diameter of gas planets before establishing your colony - some are huge, some quite reasonable.
- by Do Little - at 2017.07.11 18:08:37
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2. Having issues building a Hecate - in Science and Industry [original thread]
You can't build T3 at an NPC station. Take it to a public engineering complex with manufacturing facilities or an Amarr Outpost in Nullsec. Use the facilities tab in the industry tool to find one. When you mouse over the manufacturing column you'l...
- by Do Little - at 2017.07.04 08:28:16
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3. Raitaru setup - in Science and Industry [original thread]
Raitaru is bonused for manufacturing, research and invention. You can use it for refining but will get no bonuses from the structure itself. Basic refining yield from the service module is 50% The service module consumes 360 fuel blocks at startu...
- by Do Little - at 2017.07.04 08:17:11
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4. Minig foreman or director with just two mackinaws? - in Science and Industry [original thread]
I miss the passive boosts. I used to mine with 2 skiffs, 1 pilot has a foreman mindlink which used to provide 15% boosts. I approve of the industrial command ship changes but it would have been nice if they could have kept the passive leadership b...
- by Do Little - at 2017.07.01 22:25:52
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5. Production job is stuck - in Science and Industry [original thread]
If you see an X in the status column instead of an arrow it means the service module is offline. Either the Raitaru ran out of fuel or it is reinforced. You can wait for the owner to refuel it or cancel the job - which will mean the loss of any ma...
- by Do Little - at 2017.07.01 19:47:16
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6. Inaccessible Blueprints - in Science and Industry [original thread]
Check the safety tab under personal assets. If the Raitaru was destroyed or unanchored, your stuff will have been moved to asset safety. There is a 5 day delay before you can access it but it can then be moved to any station in the same system fr...
- by Do Little - at 2017.06.26 18:27:51
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7. Data Mining: What ores do you think yield the most ISK per hour? - in Science and Industry [original thread]
https://www.fuzzwork.co.uk/ore/
Mexallon is in short supply at the moment. Highsec ores that are rich in Mexallon include Plagioclase and Kernite. You can usually find Jaspet anomalies in highsec as well.
- by Do Little - at 2017.06.26 09:50:20
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8. Citadels and ECs not showing under "Facilities" - in Science and Industry [original thread]
Only public structures are visible. If you keep your structure private, it is visible in space but only people with access rights will see it in their overview, facilities tab or structure browser. Edit: private structures will be visible in your...
- by Do Little - at 2017.06.22 08:18:24
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9. Why are industry jobs defaulting to 1 run? - in Science and Industry [original thread]
I just ran a test. T2 BPC manufacturing & Invention for something I've already set the runs per copy for this character are remembering the setting. BPO manufacturing is remembering runs per copy - doesn't seem to have been affected by the pa...
- by Do Little - at 2017.06.17 14:01:35
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10. Why are industry jobs defaulting to 1 run? - in Science and Industry [original thread]
I experienced the same issue. It seems the last patch reset all BPCs to 1 run. I'm finding that once you set it to whatever you had before (i.e. 10 runs for T2 modules) it remembers for the future.
- by Do Little - at 2017.06.17 08:39:55
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11. building Command ships? - in Science and Industry [original thread]
I just built a Damnation for personal use because I had the print and most of the components in stock. It would have been about 10 million cheaper to buy the ship in Jita. The reasons are a speculative bubble in advanced moon material and stockpi...
- by Do Little - at 2017.06.12 22:13:59
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12. Alpha question - in Science and Industry [original thread]
Upwell structures require the Outpost construction skill which is Omega. Most deployable structures require science skills which are also Omega but Alphas can build Mobile Depots and cargo containers. Check the info sheet of the blueprint in the ...
- by Do Little - at 2017.06.11 20:19:16
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13. Advanced Capital Components, What are they? - in Science and Industry [original thread]
Jump freighters are T2 capital ships. The bill of material includes a T1 freighter, capital advanced components, morphite and construction blocks. The capital advanced components are manufactured using the same material as regular advanced compon...
- by Do Little - at 2017.06.08 16:01:29
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14. Industry Advice - in Science and Industry [original thread]
Place buy orders in trade hubs. Don't expect many bargains. In nullsec, corporations have a substantial ongoing requirement for fuel and stockpiling for refineries has or will soon begin. While details remain sparse, it currently looks like every...
- by Do Little - at 2017.06.08 11:41:32
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15. PI extractors going to 'No resource selected' - in Science and Industry [original thread]
It will happen if you forget to click install after setting up the program but I haven't experienced it otherwise.
- by Do Little - at 2017.06.08 08:04:38
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16. PI - Am I doing it right? - in Science and Industry [original thread]
In nullsec consider making PI required for fuel blocks - coolant, mechanical parts, enriched uranium, oxygen and robotics. There is probably an insatiable demand for that stuff. Nanite paste can also work well - depending how many other people hav...
- by Do Little - at 2017.06.03 13:26:10
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17. PI - Am I doing it right? - in Science and Industry [original thread]
From an efficiency standpoint you are doing it right. Extraction planet making P1 is more labor intensive than making P2. P2 reduces the volume you need to ship by 75%. You could pause the skill queue for your main and train the other 2 character...
- by Do Little - at 2017.06.03 11:48:56
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18. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
Eve has a mechanism for that - it's called an alliance. If solo miners want to join, they can simply create their own 1 man corp. However, if miners wanted something like this it would have happened a long time ago. Even if you got people to joi...
- by Do Little - at 2017.06.02 09:56:30
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19. Ice or ore? - in Science and Industry [original thread]
Ice is profitable but Ice is also very competitive. Fields are small and respawn 4 hours after they deplete you'll need to keep track and catch the spawn to do well. Once the fleets arrive the ice disappears quickly. Ice products are used to fuel...
- by Do Little - at 2017.06.01 07:48:14
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20. They, Robots (3 of 5) Objectives - Cannot produce the robots - in Science and Industry [original thread]
Put the blueprint and all build materials in your item hangar at the factory. You can select input and output locations but, if you don't, the job will deliver to the same place the blueprint was located.
- by Do Little - at 2017.05.31 08:07:21
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